After my short stint outside of games in 2013, I started a position at Disney Interactive, where I still am today. For 2 and half years I worked on Star Wars: Commander, a mobile game on all platforms (iOS, Android, and Windows). I have since moved to a new Star Wars game to be released in 2017. We built Commander from scratch and it's one of the projects I'm most proud of. I did everything from UX, wireframing, visual design, iconography, to prototyping and building tools.