Description: Lucasfilm Games is a division within Disney Parks Experiences and Consumer Products
Role: Lead UI Designer
Responsibilities: As a Lead UI Designer at Disney for almost 5 years, I've participated in multiple projects, processes, and endeavors. In addition to the 2 live games I've shipped (Star Wars Commander and Rivals) , I've also worked on a variety of prototypes, tools, and exploration. Below is a sample of various projects I personally created during my time.
Illustrator to Unity Prototyping Tool
Various UI exploration done in Illustrator
UI Pipeline Flows and Production Processes
As Lead UI in our studio, part of my role was to determine the process at which our UI is created. I created these process flows to help explain each of our software's involvement throughout our production flow.
These are a few samples of emerging media prototypes I created in Unity and Facebook AR Studio.
When working with vendors, new team-members and our marketing department, it's important to create detailed style guides to allow easy visual replication. This is a set of style guides for Star Wars Rivals I created in Sketch and added to our internal documentation.
When exploring early concepts, we often work in wireframe to determine our information hierarchy. This is an example of a game done in Sketch.
Examples of various visual designs done in Photoshop.