Star Wars Commander is the longest running Star Wars mobile game, with 1 million daily active users at its peak, and over 100 million dollars in lifetime revenue. I worked on Star Wars: Commander for 3 years from pre-production, to green-light, to launch and live-ops.
We built Commander from scratch and it's one of the projects I'm most proud of. I did everything from UX, wireframing, visual design, iconography, to prototyping and building UI tools.
In Game Screens
Shape Exploration
Wireframes
UX Flows
Specs
Optimized Texture Library
Visual Design
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